

Another thing to try is to go into the OSD configuration in the GSdx plugin options and turn off the log and statistics monitor. This might help with frame pacing stability. Just keep the resolution height the same in the PeOPs Plugin OpenGl2 2.9 for the Windowed setting, and then keep lowering the width.
#Best pcsx2 screen native resolution settings full#
To be honest, all you have to do is set the Full Screen Option to whatever 16x9 resolution you can afford to use.


You could also try changing "EnableVsyncWindowFlag" in PCSX2_ui.ini to see if that helps.Ī couple of things that might be placebos or might help, I'm not sure: if you're using Windows, download TimerTool and set it to the smallest resolution, 0.5 ms. The Native Aspect ratio for most PSX games is 16x10. PCSX2 doesn't cope well with the emulated framerate and monitor refresh rate not being the same or exact multiples, and it causes stuttering. 007 Agent Under Fire PCSX2 Native 1440p vs Native PS2 Resolution Comparisons + Frame Rate Test. One thing is very important here, either your monitor refresh rate has to be 59.94Hz (or multiple of) not 60, or you monitor can be exactly 60Hz but you need to set the emulated framerate to exactly 60 in PCSX2_vm.ini too. Bob sets render quality to 67 in Options. Bob figures out that 1280 ÷ 1920 2 ÷ 3 which is roughly 67. Only turn it off if you want to see how quickly your system can run a game (for benchmarking purposes). Bob currently runs ps2 at 1600x900, and has render quality at 80. 'Config > Video (GS) > Core GS Settings' or 'Config > Emulation Settings > GS'. That's still a problem, though I find it is possible to greatly mitigate most of the time. Bobs native res for screen 1 is 1920x1080.
